Thorvic Earthmane

Dwarf Warden


====== Created Using Wizards of the Coast D&D Character Builder ====== Thorvic Earthmane, level 3 Dwarf, Warden Build: Earth Warden Guardian Might: Earthstrength Background: Geography – Mountains, Brother in Battle (+2 to Dungeoneering)

FINAL ABILITY SCORES Str 17, Con 18, Dex 10, Int 10, Wis 13, Cha 8.

STARTING ABILITY SCORES Str 17, Con 16, Dex 10, Int 10, Wis 11, Cha 8.

AC: 21 Fort: 17 Reflex: 14 Will: 14 HP: 49 Surges: 13 Surge Value: 12

TRAINED SKILLS Nature +7, Endurance +9, Dungeoneering +11, Perception +7

UNTRAINED SKILLS Acrobatics -2, Arcana +1, Bluff, Diplomacy, Heal +2, History +1, Insight +2, Intimidate, Religion +1, Stealth -2, Streetwise, Thievery -2, Athletics +1

FEATS Level 1: Dwarven Weapon Training Level 2: Weapon Expertise (Hammer)

POWERS Warden at-will 1: Weight of Earth Warden at-will 1: Thorn Strike Warden encounter 1: Thunder Ram Assault Warden daily 1: Form of Winter’s Herald Warden utility 2: Nature’s Abundance Warden encounter 3: Burst of Earth’s Fury

ITEMS Heavy Shield, Craghammer, Adventurer’s Kit, Throwing hammer (3), Potion of Healing (heroic tier), Tongueworm (heroic tier), Barkskin Hide Armor +1, Amulet of Mental Resolve +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Not so long ago, Thorvic left his family across the Atlantis Sea to seek out a new life for them in the wilds of Americus.

His clan, Earthmane, had been ravaged by marauding orcs and ogres led by a sinister man that none recognized. Fortunately Thorvic’s father had placed wards around their underground dwelling that evening and as the rest of the clan met their end, the earth itself swallowed Thorvic’s family and brought them to safety. When later they returned to their home, they found that it had been utterly destroyed. The only hope of a new beginning for the Earthmane clan seemed to be in the primal land across the Atlantis, where the foul ogres and orcs held no sway.

The plan was for Thorvic to sail six months before his father, mother and brothers. As the eldest son it was his responsibility to secure a hill for them to live, as well as find work and food. Thorvic didn’t want to go. Not without his family that had taught him to speak to the earth.

Soon after Thorvic arrived in the strange new land, he was jolted awake late one night by an agonizing headache, and chaotic visions of something… unnatural. Flashes of his family’s destroyed bodies and something that looked like giant tentacles played in his mind. He knew even before the notice reached him that he was the only survivor of the ancient Earthmane clan. All he had to remember his family by was his father’s craghammer and his own great brown, shaggy beard.

He spent the next few weeks mourning, miserable in his room at the inn in Preacher’s Corner. He had heard the town crier instructing all able-bodied youth to meet in the inn, but whatever the reason Thorvic didn’t care. He had his own problems… he needed to be surrounded by earth again.

Feeling the heartache and crushing loneliness of a dwarf permanently cut off from his clan, Thorvic took to the nearby mountains, the mountains that reminded him so much of his ancestral home. There he intended to live out the rest of his days in solitude, with the peace and strength of the earth spirits to accompany him.

But the earth spirits weren’t so peaceful these days – not in the hills that surrounded Preacher’s Corner. In the core of his being, he knew that the earth was telling him his family’s fate was somehow connected with this sleepy town at the foot of the mountain. Perhaps it was time for him to investigate just what was happening in this place. Whatever the outcome, Thorvic would never be able to rest until he saw the end of whatever agent had been foolish enough to provoke the anger of the last Earthmane.

Thorvic Earthmane

D&D Thirteen Colonies Earthmane